The way the characters and their relationship is explored through choices is very promising. I think Alex's suggestions are on point: using the relationship as the basis of the game mechanic, aided with variables, has tons of potential. Consider, for example, the use of variables that are communicated to the player vs variables that are hidden. For example, the main character could have a $shyness number, which can be shown and managed openly. On the other hand, you could also have a variable for Leo called $interest, that is not shown as a number, but increases or decreases with player decisions. Then you can use (if:) statements to reveal new dialogue options or entire passages based on $interest. Just an idea. Keep it up!
The character and dialogue-heavy focus is a fun angle! It makes me think dating sims or RPGs that use character avatars that emote back and forth at each other while the player clicks through the dialogue, so maybe that’s something to explore if you’re into it. The relationship between the character could be an interesting opportunity to shape the game’s mechanics. Maybe think about how you might add a variable that could influence the player’s choices? Nice job! Looking forward to see what you make next!
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The way the characters and their relationship is explored through choices is very promising. I think Alex's suggestions are on point: using the relationship as the basis of the game mechanic, aided with variables, has tons of potential. Consider, for example, the use of variables that are communicated to the player vs variables that are hidden. For example, the main character could have a $shyness number, which can be shown and managed openly. On the other hand, you could also have a variable for Leo called $interest, that is not shown as a number, but increases or decreases with player decisions. Then you can use (if:) statements to reveal new dialogue options or entire passages based on $interest. Just an idea. Keep it up!
The character and dialogue-heavy focus is a fun angle! It makes me think dating sims or RPGs that use character avatars that emote back and forth at each other while the player clicks through the dialogue, so maybe that’s something to explore if you’re into it. The relationship between the character could be an interesting opportunity to shape the game’s mechanics. Maybe think about how you might add a variable that could influence the player’s choices? Nice job! Looking forward to see what you make next!
Very cute! Can't wait to see more! :-)